Live Kinect and Shaders

Based on Keijiro’s point cloud visualizer I was able to re use his code in order to visualize the live raw point cloud generated by the Kinect V2. Once the shaders is displaying a little disc for each pixel (with its respective position and color), we can play around with them, and generate some transition based on vector operations.

Uploaded by Daniel Castaño on 2019-07-30.